PERNILLA OHRSTEDT STUDIO

  • Studio
  • Press
  • Architecture
    • Museum of London
    • Vitra Workspace
    • The Beatbox
    • Dezeen Office
    • Cadogan Café
    • Future Memory Pavilion
    • Stazione Futuro
    • Storefront for Art & Architecture
    • Ring Dome, New York
    • Ring Dome, Milan
  • Installation
    • Antipodium S/S 2013
    • Cloud
    • Colette Clouds
    • Glitch Space
    • Topshop Unique S/S 2014
    • Topshop Showspace S/S 2014
  • Exhibition Design
    • Beazley Designs of the Year 2019
    • V&A Videogames
    • Vitra Work Orgatec 2016
    • International Fashion Showcase 2014
    • Atlas of the Unbuilt World
    • Stazione Futuro
    • White House Redux
  • Object
    • Silhouette Series
    • Argon Stars
    • Atlas Stool
    • Antipodium Combs S/S 13
    • Heracles Postcard
    • Learning from Kilburn
    • Light Well Table
    • Iconoclastic Plastic Chair
    • Pandora’s Comb
  • Publication
    • Hylozoic Ground
  • Contact

V&A Videogames

The V&A’s exhibition, Videogames: Design/Play/Disrupt explores how contemporary videogame designers, players and critics are pushing boundaries of videogame design in radical new ways.

The design of the exhibition is conceived as a grey box render – one of the key stages of a game’s visual development – preceding the addition of colour, light and textures. This design places the visitor in a navigable and experientially rich environment which takes its cue directly from techniques and elements used in videogame design.

The content of the exhibition, screens, projections and illuminated artwork are ‘painted’ onto this blank backdrop adding the colour and detail of the exhibition. The spaces transition from light grey to dark grey, increasing the level of immersion gradually. Within this grey-box world where colour is content, white light, on the other hand, signifies information. The 2D graphic design guides the visitor through the space in a similar way to floating ‘otherworldly’ icons that commonly aid a player’s navigation through a game.

Design: Pernilla Ohrstedt Studio
Client: Victoria & Albert Museum, London
Dates: September 2018 – February 2019

Graphic Design: Julia
AV Design & Production: Squint Opera
Sound Design: Coda to Coda
Lighting Design: DHA Designs